# Tree-Overlay Actions ## Use cases for tree-overlay actions Our build tool has tree objects as first-class citizens. Trees can be obtained as directory outputs of actions, as well as by an explicit tree constructor in a rule definition taking an arrangement of artifacts and constructing a tree from it. Trees are handled as opaque objects, which has two advantages. - From a technical point, this allows passing through potentially large directories by simply passing on a single identifier. - From a user point of view, this improves maintainability, as a certain target can already claim certain subtrees in its artifacts or runfiles, so that staging conflicts that might arise from a latter addition of artifacts are already detected now. However, there are some use cases not covered by this way of handling trees. E.g., when creating disk images, it might be desirable to add project-specific artifacts to a tree obtained as directory output of an action calling a foreign build system. Of course, there need to be some out-of-band understanding where artifacts can be placed without messing up the original tree, but often this is the case, despite this being hard to formulate in a way that can be verified by a build system; however, it is easy for a build system to verify after the fact (i.e., once the trees are computed) that certain trees do not conflict on any path. Such an after-the-fact check is often maintainable enough and still guarantees that no files needed for the disk image to work get lost during the build process. A similar need for overlaying trees might occur when a third-party library is built using a foreign build system and, in order to keep the description maintainable over updates, the include files are collected as a whole directory. The mentioned use cases can be done in `justbuild` by means of the in-memory actions of type `TREE_OVERLAY` that rules can use to construct new trees out of existing ones by overlaying the contents; there is also a variant `DISJOINT_TREE_OVERLAY` that enforces that the overlaid trees do not conflict on any path. For ad-hoc constructions, there are built-in rules `tree_overlay` and `disjoint_tree_overlay` reflecting these action constructors. ## Action graph data structure: actions of overlaying trees The main components of the action graph are - `"actions"`, describing how new artifacts can be obtained by running a command in a directory given by arranging existing artifacts in a specified way, - `"blobs"`, strings that can later be referenced as "known" artifacts through their content-addressable blob identifier, and - `"trees"`, directory objects given by an arrangement of already existing artifacts. Additionally, there is the category of `"tree overlays"` mapping (intensional) names to their definition as a list of existing tree artifacts, together with a bit indicating if the build should be aborted if the overlaid trees conflict on any path. The extensional value of such a tree overlay is obtained by starting with the empty tree and, sequentially in the given order, overlay the extensional value of the defining artifacts. Here, the overlay of one tree by another is a tree where the maximal paths are those of the second tree together with those of the first tree that are not in conflict with any from the second; the artifact at such a maximal path is the one at that place in the second tree if the second tree contains this maximal path, otherwise the artifact at this position in the first tree. ## Computation of `"tree overlays"` in the presence of remote execution The evaluation of `"tree overlays"` happens in memory in the `just` process. To do so, the actual tree objects have to be inspected, in fact downwards for all common paths. In particular, as opposed to all other operations, trees in this operation cannot be passed on as opaque objects by simply copying the identifier. In the case of remote execution that means that the respective tree objects have to be fetched; to avoid unnecessary traffic, only the needed tree objects are fetched without the blobs or tree objects outside common paths, even if that means that those objects cannot be put into the local CAS (as that would violate the tree invariant). In any case, when adding the new tree objects that are part of the overlaid tree, `just` adds them to the applicable CAS in topological order, in order to keep the tree invariant. ## Functions in rule definition: `TREE_OVERLAY` and `DISJOINT_TREE_OVERLAY` In the defining expressions of rules, the constructors `TREE_OVERLAY` and `DISJOINT_TREE_OVERLAY` can be used to describe parts of the action graph. These constructors have one argument `"$1"` which has to evaluate to a list of tree-conflict—free mappings of strings to artifacts, also called "stages". The result of this function is a single artifact, the tree defined to be the overlay or conflict-free overlay, respectively, of the trees corresponding to the stages. The reason we require stages to be passed to these constructors rather than artifacts that happen to be trees is twofold. - We want to find malformed expressions already analysis time; therefore, we need to ensure not only that the arguments to the `"tree_overlays"` entry in the action graph are artifacts, but, in fact, tree artifacts. By requiring that implicit tree constructor we avoid accidental use of file outputs, as a location has to be explicitly specified. - One the other hand, we expect that often the inputs are the artifacts of a dependency, which is naturally given as a stage via `DEP_ARTIFACTS`. So this form of definition is actually more convenient to use. ## Built-in functions `tree_overlay` and `disjoint_tree_overlay` As for any build primitive there is also a corresponding built-in rule type. The rules `"tree_overlay"` and `"disjoint_tree_overlay"` have a single field `"deps"` which expects a list of targets. Both runfiles and artifacts of the `"tree_overlay"` target are the tree overlays or conflict-free tree overlays, respectively, of the artifacts of the specified `"deps"` targets in the specified order staged at the value of the field `"name"` which has to evaluate to a single string.