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authorOliver Reiche <oliver.reiche@gmail.com>2023-04-15 16:28:33 +0200
committerOliver Reiche <oliver.reiche@huawei.com>2023-04-26 18:29:44 +0200
commitd762bfa1953933dfac0a29a74523c25719396b8c (patch)
tree1002b0aecc1af698f0349a4efb4bfc169886c60a /src/buildtool/execution_api/remote/bazel/bazel_api.hpp
parent03e1019aca5d08e53bfeb455071d91561fc33039 (diff)
downloadjustbuild-d762bfa1953933dfac0a29a74523c25719396b8c.tar.gz
imports: Switch to Microsoft GSL implementation
... with two minor code base changes compared to previous use of gsl-lite: - dag.hpp: ActionNode::Ptr and ArtifactNode::Ptr are not wrapped in gsl::not_null<> anymore, due to lack of support for wrapping std::unique_ptr<>. More specifically, the move constructor is missing, rendering it impossible to use std::vector<>::emplace_back(). - utils/cpp/gsl.hpp: New header file added to implement the macros ExpectsAudit() and EnsureAudit(), asserts running only in debug builds, which were available in gsl-lite but are missing in MS GSL.
Diffstat (limited to 'src/buildtool/execution_api/remote/bazel/bazel_api.hpp')
-rw-r--r--src/buildtool/execution_api/remote/bazel/bazel_api.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/buildtool/execution_api/remote/bazel/bazel_api.hpp b/src/buildtool/execution_api/remote/bazel/bazel_api.hpp
index 111a09cf..6edfae5f 100644
--- a/src/buildtool/execution_api/remote/bazel/bazel_api.hpp
+++ b/src/buildtool/execution_api/remote/bazel/bazel_api.hpp
@@ -20,7 +20,7 @@
#include <utility>
#include <vector>
-#include "gsl-lite/gsl-lite.hpp"
+#include "gsl/gsl"
#include "src/buildtool/common/artifact_digest.hpp"
#include "src/buildtool/execution_api/bazel_msg/bazel_common.hpp"
#include "src/buildtool/execution_api/bazel_msg/blob_tree.hpp"