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author | Oliver Reiche <oliver.reiche@huawei.com> | 2022-03-07 13:23:13 +0100 |
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committer | Oliver Reiche <oliver.reiche@huawei.com> | 2022-03-08 13:46:45 +0100 |
commit | d1f1da9ce54efa058681f2d78e427e08c1cb171b (patch) | |
tree | 2ee1d2f1d78615134c4b303d9ba6379a9243632f /src/buildtool/system/system.cpp | |
parent | 28abe1bf4d8c16af92e1ef3dc1f267399f0690b9 (diff) | |
download | justbuild-d1f1da9ce54efa058681f2d78e427e08c1cb171b.tar.gz |
SystemCommand: Exit without cleanup on error and avoid logger
Diffstat (limited to 'src/buildtool/system/system.cpp')
-rw-r--r-- | src/buildtool/system/system.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/buildtool/system/system.cpp b/src/buildtool/system/system.cpp new file mode 100644 index 00000000..5f389b9a --- /dev/null +++ b/src/buildtool/system/system.cpp @@ -0,0 +1,23 @@ +#include "src/buildtool/system/system.hpp" + +#include <array> +#include <cstdlib> +#include <string> + +#include <unistd.h> + +void System::ExitWithoutCleanup(int exit_code) { +#ifdef VALGRIND_BUILD + // Usually std::_Exit() is the right thing to do in child processes that do + // not need to perform any cleanup (static destructors etc.). However, + // Valgrind will trace child processes until exec(3) is called or otherwise + // complains about leaks. Therefore, exit child processes via execvpe(3) if + // VALGRIND_BUILD is defined. + auto cmd = + std::string{exit_code == EXIT_SUCCESS ? "/bin/true" : "/bin/false"}; + auto args = std::array<char*, 2>{cmd.data(), nullptr}; + ::execvpe(args[0], args.data(), nullptr); +#else + std::_Exit(exit_code); +#endif +} |