Age | Commit message (Collapse) | Author |
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A complete documentation of a rule should not only include how to
use it (i.e., which fields are present and what is their meaning)
but also what the result is. This is particularly true, as the result
is structured and can contain some complex logic or conventions in
the provided information.
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DirectoryEntries must be constructed explicitly either via a GitTree*
or an unordered_map<string,ObjectType>. So, the case of an empty
directory, is represented by an empty map. Before this patch, empty
directories were represented by std::monostate and missing checks
on that led to a seg-fault.
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For a user, an important information is to know which actions
are currently running and, more importantly, the target that
caused them. To do so, we need a bit of infrastructure.
- We have to keep track of begin and end of running actions,
as well as the order in which they were started. That has
to happen efficiently and in a thread-safe way.
- We have to compute and keep the origin map for actions,
even if we don't serialize the action graph.
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So far, `just describe` reported only the list of keys for runfiles
and artifacts while reporting full information for the provided
data, including the artifacts contained therein. Change this to
always reporting the full information, as for runfiles and artifacts
the detailed information is valuable as well.
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... allowing to provide additional information in case of conflict
during flat staging.
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On the one hand, this keeps the rules files more readable. On the
other hand, we can even deduplicate code, as those expressions are
used twice.
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The idea, as documented, of a header directory is to have a
directory, closed as a tree, owned by the respective library and
internally handled in an efficient way (as a single tree). If we
open up that directory, we just have staged data, and therefore
should treat it as such.
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... by presenting the data both, as artifacts and as runfiles
in the same way as inputs do.
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The fact that we happen to use the same protocol as bazel does,
does not mean we are bazel. After all, the remote-build-execution
protocol is meant as a generic protocol. Hence change the names in
logs to avoid confusions.
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To concatenate lists (the only ability the "+" operator had),
use "++".
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... so accessing the CAS from a different cwd wont fail if
the local_build_root was provided as relative path.
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... instead of naming every single file. This will, on the one
hand keep the targets file more readable and, on the other hand
more easy to maintain.
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... to allow for overwriting
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As the default target is also staged canonically, there
is no longer the need for the bootstrap script to know
the path and staging output of the internal main target.
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For historic reasons, we considerd special strings as false values.
Drop that behavior in favor of a clean LISP-like semantics: everything
is true that is not empty.
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... so that the calls using stdin/stdout redirect also work
properly.
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... to foster the implementation of the built-in target "TREE"
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... so remove it from the list of expected keys.
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Reporting, with exponentially backing off intervals, the number of
cache hits found so far, the number of actions that have ben run,
and the number of actions currently under consideration.
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While on the console, we want multi-line logs nicely aligned, when
logging to a file, unique readability is enough. So we can fix the
continuation prefix to a fixed string (with non-overlapping initial
segment). This makes log files easier to scan and also avoids
very long lines, given that the more complete message prefixes
are very long.
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... to install the resulting binary to "bin".
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... to have consistent punctuation. Also make clear, that the
configuration does not have to specify "CC", etc, as usually they
are taken from the default target.
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This patch introduces a templated ParseEntityName which can accept a
json or ExpressionPtr. Internally, performs a proper dispatch on these
cases
- isString
- isList
- size == 2
- size >= 3
A test is added for checking the proper handling of an empty list
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EntityName now clearly expresses its double identity:
- NamedTarget
- AnonymousTarget
The usage of std::variant<NamedTarget,AnonymousTarget> guarantees that
EntityName, internally, is not a mix of the two - like could happen
before this patch.
NamedTarget features an enum ReferenceType to express the type of the
target, namely, "normal target" or an "explicit file reference".
Thanks to this refactoring, the introduction of new targets type
should be easier, since the design is more modular.
NamedTarget
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... that allow us to treat builds and tests in a uniform way, basically
by building a test report.
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... so that they become fully content-fixed and we can benefit from
target caching, once implemented.
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