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// Copyright 2022 Huawei Cloud Computing Technology Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDED_SRC_BUILDTOOL_EXECUTION_API_BAZEL_MSG_DIRECTORY_TREE_HPP
#define INCLUDED_SRC_BUILDTOOL_EXECUTION_API_BAZEL_MSG_DIRECTORY_TREE_HPP
#include <filesystem>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <variant>
#include <vector>
#include "gsl/gsl"
#include "src/buildtool/common/artifact.hpp"
#include "src/buildtool/execution_engine/dag/dag.hpp"
class DirectoryTree;
using DirectoryTreePtr = gsl::not_null<std::unique_ptr<DirectoryTree>>;
/// \brief Tree of named artifacts. The path through the tree until a leaf node
/// where an artifact is stored represents the file path of that artifact. The
/// tree can be traversed and converted to, e.g., `BlobTree` or
/// `DirectoryNodeBundle`.
class DirectoryTree {
public:
using Node = std::variant<DirectoryTreePtr, Artifact const*>;
/// \brief Add `Artifact*` to tree.
[[nodiscard]] auto AddArtifact(std::filesystem::path const& path,
Artifact const* artifact) noexcept -> bool;
/// \brief Create a DirectoryTree from a list of named artifacts.
[[nodiscard]] static auto FromNamedArtifacts(
std::vector<DependencyGraph::NamedArtifactNodePtr> const&
artifacts) noexcept -> std::optional<DirectoryTreePtr>;
[[nodiscard]] auto begin() const noexcept { return nodes_.begin(); }
[[nodiscard]] auto end() const noexcept { return nodes_.end(); }
[[nodiscard]] auto size() const noexcept { return nodes_.size(); }
private:
std::unordered_map<std::string, Node> nodes_;
[[nodiscard]] auto AddArtifact(std::filesystem::path::iterator* begin,
std::filesystem::path::iterator const& end,
Artifact const* artifact) -> bool;
};
#endif // INCLUDED_SRC_BUILDTOOL_EXECUTION_API_BAZEL_MSG_DIRECTORY_TREE_HPP
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