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#include "src/buildtool/multithreading/task_system.hpp"
#include "gsl-lite/gsl-lite.hpp"
#include "src/buildtool/multithreading/task.hpp"
TaskSystem::TaskSystem() : TaskSystem(std::thread::hardware_concurrency()) {}
TaskSystem::TaskSystem(std::size_t number_of_threads)
: thread_count_{std::max(std::size_t{1}, number_of_threads)},
total_workload_{thread_count_} {
for (std::size_t index = 0; index < thread_count_; ++index) {
queues_.emplace_back(&total_workload_);
}
for (std::size_t index = 0; index < thread_count_; ++index) {
threads_.emplace_back([&, index]() { Run(index); });
}
}
TaskSystem::~TaskSystem() {
Finish(); // wait for tasks to finish
Shutdown(); // stop the threads
for (auto& t : threads_) {
t.join();
}
}
void TaskSystem::Shutdown() noexcept {
shutdown_ = true;
// Abort the workload counter in case a system shut down was requested while
// the task queues (workload) are not yet empty and someone is still waiting
// on this counter to become zero.
total_workload_.Abort();
for (auto& q : queues_) {
q.done();
}
}
void TaskSystem::Finish() noexcept {
// When starting a new task system all spawned threads will immediately go
// to sleep and wait for tasks. Even after adding some tasks, it can take a
// while until the first thread wakes up. Therefore, we need to wait for the
// total workload (number of active threads _and_ total number of queued
// tasks) to become zero.
total_workload_.WaitForZero();
}
void TaskSystem::Run(std::size_t idx) {
gsl_Expects(thread_count_ > 0);
while (not shutdown_) {
std::optional<Task> t{};
for (std::size_t i = 0; i < thread_count_; ++i) {
t = queues_[(idx + i) % thread_count_].try_pop();
if (t) {
break;
}
}
// NOLINTNEXTLINE(clang-analyzer-core.DivideZero)
t = t ? t : queues_[idx % thread_count_].pop();
if (not t or shutdown_) {
break;
}
(*t)();
}
}
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